What I've learned from developing this game #1


  • Don't use Unity's post-processing effects.  They eat your FPS.
  • Try to add sound-fx as early as possible, because you will never have time for them in the last day.
  • Don't forget to add basic things: menu, restart level button, instructions.
  • Tell the whole story in the game, don't just depend on the plot posted in the game page.
  • Unity.Input is poorly implemented and laggy.

Next post, I will be talking about level design that revolves around mechanics. 

Files

I Choose To Help - mac.zip 39 MB
60 days ago
I Choose To Help - win.zip 34 MB
60 days ago

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